BJJ Positions — White Belt Resource Guide
D

Defend

Positions where you are managing danger — protecting your neck, limbs, and base from immediate threat.

E

Escape

Positions you are working out of — transitional states where the goal is recovery to neutral or better.

C

Control

Positions where you have established dominance and are working to maintain and advance it.

A

Attack

Positions or transitions where submissions are immediately available — and you are working to finish.

Card Color Coding
  • Red border — Fundamental: must-know for white belts
  • Dark red border — Intermediate: develop at blue belt
  • Deep red border — Advanced: long-term study positions
Gi vs No-Gi Relevance
  • Gi — Primarily relevant in gi training (grip-dependent)
  • No-Gi — Most common or effective in no-gi/submission wrestling
  • Both — Applicable and important across both formats
Every position below has a purpose in DECA. A white belt's priority: understand all fundamental positions and be able to identify them in real time. You cannot escape what you cannot name.

Guard positions are played from the bottom. You are on your back or seated, using your legs to disrupt, control, and attack the opponent who is above or in front of you. Guard is not a defensive position — it is an offensive one.

Spider Guard Gi Only
Bottom · Sleeve & Foot Control · Intermediate
Both sleeves gripped, soles of both feet on the opponent's biceps. Alternating push-pull with feet and hands creates sweeping leverage and controls the opponent's arms completely. The lasso variation threads one leg through an arm grip, making that side nearly impossible to pass.
Strengths
Full arm control Triangle setups Hard to pressure past
Weaknesses
Grip-dependent (Gi only) Stack pass risk Tiring to maintain
Establish sleeve grips Place feet on biceps
Next:
Triangle Omoplata Lasso guard
Lasso Guard Gi Only
Bottom · Leg Thread Control · Intermediate
One leg threads through the opponent's arm from inside to outside, the foot hooking on the far side. The arm is trapped inside a loop. The guard player pivots on their back to create sweeping leverage via rotation rather than linear pushing — the arm is effectively locked.
Strengths
Arm effectively immobilized Extremely hard to pass High % sweeps
Weaknesses
Gi only Stack pass can negate
Spider guard Thread leg through arm grip
Next:
Overhead sweep Omoplata Triangle
Single Leg X No-Gi Favored
Bottom · Ashi Entry System · Intermediate
One foot on the hip, the other hooking behind the knee of the same leg — but hips not yet fully underneath. This is the gateway between butterfly guard, X-guard, and leg entanglements. Rotating the heel down and inward threatens the heel hook immediately.
Strengths
Direct heel hook entry Gateway to X-guard Works from scrambles
Weaknesses
Opponent can knee slice over Must commit quickly
Butterfly hook catch Sit under single leg
Next:
X-Guard Inside heel hook Ashi garami
X-Guard Gi & No-Gi
Bottom · Elevation System · Advanced
Fully underneath the opponent — one foot on the hip, the other hook behind the knee — creating an X around a single leg. A simple hip extension lifts the opponent completely off balance. The guard player can stand up underneath and finish as a takedown or sweep to either side.
Strengths
Massive sweep leverage Leg lock threats Gi & No-Gi
Weaknesses
Technical to enter Opponent can step out
Single-leg X entry Slide hips underneath
Next:
Standing sweep Heel hook Back take
White belt priority: own closed guard and half guard before investing in other systems. A strong closed guard with active hips and grips is worth more than five open guard systems you don't understand yet.

Top positions are played after passing the guard or completing a takedown. The goal is to maintain weight, deny frames, and advance toward more dominant positions. Top game is about earning real estate — then keeping it.

Top Turtle Gi & No-Gi
Top · Attacking a Defensive Position · Intermediate
On the outside of a turtled opponent, fighting to break them open. Seatbelt grip (one arm over far shoulder, one under near arm) controls the torso and sets up back take. Driving shoulder into the back of the neck while blocking the near knee prevents forward rolls or stand-ups.
Strengths
Direct back take Clock choke Arm trap submissions
Weaknesses
Opponent can roll to guard Stand-up attempts possible
Sprawl aftermath Guard pass → opponent turtles
Next:
Back take Clock choke Truck entry
Truck / Crab Ride No-Gi Favored
Top · Leg & Spine Control · Advanced
Inside leg inserted between the opponent's legs (crab hook), controlling hips and back simultaneously. Reaching over the back for the far arm creates the turk grip. Elevating the hips delivers the calf slicer or electric chair. If they roll to relieve pressure, ride into back control.
Strengths
Spine lock threat Electric chair entry Back take if they roll
Weaknesses
Complex to establish Fast opponent can counter
Turtle top Insert inside leg hook
Next:
Electric chair Calf slicer Back take
White belt priority: learn the side control and mount details first. Knowing how to maintain these two positions — and why you lose them — is worth more than knowing how to get to them.

Back control is the highest value position in Jiu-Jitsu. The opponent cannot see you, cannot use their arms effectively, and has limited escapes. Everything in back control comes back to one thing: maintain the seatbelt and keep the hooks in.

Body Triangle Gi & No-Gi
Back Control · Leg Lock on the Torso · Intermediate
Instead of two hooks, the legs lock a triangle around the opponent's torso — one leg across the belly, the other behind the knee locking the first. Creates a crushing squeeze on the midsection and is far harder to escape than standard hooks. The opponent cannot sit out. The lock is maintained passively, freeing both hands for the choke.
Strengths
Near inescapable lock Submission by squeeze Frees hands for choke
Weaknesses
Requires flexibility Leg fatigue
Back mount (hooks in) Slide one leg across belly → lock triangle
Next:
Rear naked choke Bow & arrow
Seated Back Control Gi & No-Gi
Back Control · Standing / Seated Variant · Intermediate
Both players seated upright — attacker behind, opponent between the attacker's legs. Occurs mid-scramble or when back is taken from standing before both settle to the ground. Seatbelt and hook principles identical to back mount. Pull opponent toward one side and lift the opposite hook to prevent the sit-out.
Strengths
Can finish chokes from here Common scramble endpoint
Weaknesses
Less stable than ground back Standing = slam risk
Back take from standing Arm drag scramble
Next:
Back mount (ground) Rear naked choke
The back is the most valuable position in Jiu-Jitsu because the opponent cannot face you. Every attacking system should have a path toward the back — and every defensive system should have a plan for escaping it.

Standing positions are the start of every match and every reset to the feet. Jiu-Jitsu practitioners either fight for takedowns or pull guard — both require understanding grip fighting and clinch mechanics.

White belt standing priority: learn to pull guard safely and learn to sprawl. These two skills cover the vast majority of what happens in the standing phase at the white belt level.

Transitions are the spaces between positions — scrambles, entanglements, and moments of chaos. They are where Jiu-Jitsu games are won and lost. The fighter who understands transitions owns the match.

Dogfight Gi & No-Gi
Transitional · Wrestling Scramble · Intermediate
Both fighters on one knee, facing the same direction, fighting for underhooks. Emerges from half guard when the bottom player gets the underhook and sits up. Whoever secures the underhook can lift and turn to take the back. The defender overhooks and rolls forward for a sweep. Never stay neutral here — act first.
Strengths
Back take opportunity Sweep opportunity
Weaknesses
Both players equally at risk Mistakes punished instantly
Half guard underhook Bottom player sits up
Next:
Back take Dump sweep Stand up
Ashi Garami No-Gi Favored
Leg Control · Entanglement System · Intermediate
On the ground holding a single leg — one foot on the hip, the other hook behind the knee of the same leg. Knee, hip, and ankle simultaneously exposed and controlled. The foundation from which all other leg entanglements grow. Internal rotation with heel pressure = inside heel hook; external rotation = outside heel hook.
Strengths
Multiple leg lock entries Works from bottom No-Gi dominant
Weaknesses
Counter-entanglement risk Opponent can step over
DLR hook X-guard
Next:
Inside heel hook Ankle lock Kneebar
50/50 Guard No-Gi Favored
Leg Control · Mirrored Entanglement · Advanced
Both fighters have the exact same leg entanglement — each person's leg inside the other's ashi garami. A perfectly neutral position where both fighters have simultaneous and equal heel hook threats. Whoever acts first wins. Outside heel hook (more accessible) vs inside heel hook (more dangerous anatomically) is the chess match.
Strengths
Equal submission threats Outside heel entry
Weaknesses
Both players equally vulnerable Stalling = penalty
DLR sweep attempt Leg entanglement scramble
Next:
Inside heel hook Outside heel hook Stand up & back take
Electric Chair No-Gi Favored
Transitions · Leg & Hip Compression · Advanced
From the truck or leg control, reach over the opponent's far leg and hook it while the inside hook pries the near leg. Both legs are split apart — groin, hip flexor, and adductor simultaneously compressed. Sitting up or rolling while maintaining the split amplifies the compression. Cannot be powered through; resistance makes it worse.
Strengths
Devastating groin stretch Sweep option Works from bottom
Weaknesses
Requires specific positioning Flexible opponents harder to finish
Truck position Hook far leg → pry apart
Next:
Submission (groin) Sweep to top Back control
White belt transition priority: learn to recognize the dogfight and know your one move from it. In scrambles, default to facing your opponent and establishing grips. Don't be creative in scrambles until you're good at the basics.